![inside softimage 3d inside softimage 3d](https://images-na.ssl-images-amazon.com/images/I/51AH6TRJQTL.jpg)
Introduced Extreme edition (metaballs, mental ray) Introduced Actor module, IK, constraints, deformation latticesĪdded clusters, weighted envelopes. Release history Versionīeta debuted at Siggraph '88, v1.0 commercial release in 1989 Because of Softimage|3D's entrenched user base, minor revisions continued until the final version of Softimage|3D, version 4.0, was released in 2002.
![inside softimage 3d inside softimage 3d](https://www.edharriss.com/tape/XSIinterface.jpg)
Development was delayed during a 1998 acquisition by Avid Technology, and in the summer of 2000 Softimage|3D's successor was finally released as Softimage XSI. began developing a successor to Softimage|3D codenamed "Sumatra," which was designed with a more modern and extensible architecture to compete with other major packages like Alias|Wavefront's Maya. 3D paint functionality was added a year later in version 3.7. Softimage|3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. The first Windows port of Softimage|3D, version 3.0, was released in early 1996. with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it "Softimage|3D." In January 1995, Softimage|3D was announced as the official 3D development tool for the Sega Saturn. In 1994, Microsoft acquired Softimage, Co. Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in Jurassic Park. Softimage Creative Environment was adopted by major visual effects studios like Industrial Light & Magic and Digital Domain for use in their production pipelines, which also typically included software from Alias Research, Big Idea Productions, Kroyer Films, Angel Studios, Walt Disney Feature Animation Inc., and Pixar Animation Studios Inc. The software was initially demonstrated at SIGGRAPH in 1988 and was released for Silicon Graphics workstations the following year as the Softimage Creative Environment™. In 1986, National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. It was superseded by Softimage XSI in 2000. Aside from that, however, this book is perfect.Softimage|3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. The only problem with the book is that it doesn't cover particle systems and only skims the surface the Mental Ray rendering engine.
![inside softimage 3d inside softimage 3d](http://www.edharriss.com/store/insidesoftimage_large.jpg)
Anthony Rosano has created what amounts to the Bible for beginner or intermidiate users of Softimage.
![inside softimage 3d inside softimage 3d](https://cns-guide.sfc.keio.ac.jp/2002/10/img/03_Softimage_b.png)
Now more far more experienced with the program, I still refer to the book from time to time. One week after getting this book, however, I was rendereing and animating my own simple scenes. I bought two videos on softimage that each cost a lot more than this book does. It has hundreds of pictures, all in full color, which illustrate the concepts Rosano tackles. The book is well designed, well bound, and gigantic. Also included in the book are insightful interviews with designers who use Softimage every day. He even covers complex topics like inverse kinematics. He covers every aspect of modeling, texturing, rendering, and animation in Softimage. Using simple explainations and step by step tutorials, he demystifies Softimage, and shows how to get the most out of it. Step by step he covers almost every facet of the Softimage3D program. Inside Softimage 3D, by anthony Rosano, is great.